Name |
Type |
Group |
Effect |
LVL |
ATK |
DEF |
Gemini
Elf |
EARTH |
Spellcaster |
- |
4 |
1900 |
900 |
The
Masked Beast
- |
DARK |
Fiend |
This
monster can only be Ritual
Summoned with the Ritual Magic
Card, Curse of the Masked
Beast. You must also offer
monsters whose total Level
Stars equal 8 or more as a
Tribute from the field or your
hand. |
8 |
3200 |
1800 |
Swordsman
of Landstar |
EARTH |
Warrior |
- |
3 |
500 |
1200 |
Humanoid
Slime |
WATER |
Aqua |
- |
4 |
800 |
2000 |
Worm
Drake |
EARTH |
Reptile |
- |
4 |
1400 |
1500 |
Humanoid
Worm Drake |
WATER |
Aqua |
Fusion
/
Humaniod Slime + Worm Drake |
7 |
2200 |
2000 |
Revival
Jam
-
-
- |
WATER |
Aqua |
When
this card is sent to the
Graveyard as a result of
battle, you can Special Summon
this card in face-up Defense
Position at your next Standby
Phase by paying 1000 Life
Points. This must be declared
when monster is destroyed. You
cannot change its position
during the same turn it is
Special Summoned in this way. |
4 |
1500 |
500 |
Flying
Fish |
WIND |
Fish |
- |
4 |
800 |
500 |
Amphibian
Beast |
WATER |
Fish |
- |
6 |
2400 |
2000 |
Shining
Abyss |
LIGHT |
Fairy |
- |
4 |
1600 |
1800 |
Gadget
Soldier |
FIRE |
Machine |
- |
6 |
1800 |
2000 |
Grand
Tiki Elder |
DARK |
Fiend |
- |
4 |
1500 |
800 |
Melchid
the Four-Face Beast |
DARK |
Fiend |
- |
4 |
1500 |
1200 |
Nuvia
the Wicked
- |
DARK |
Fiend |
If
this monster is Summoned by a
Normal Summon, it is
destroyed. The ATK of this
card is decreased by 200
points for each monster on
your opponent's side of the
field. |
4 |
2000 |
800 |
Chosen
One
-
-
-- |
MAGIC |
Magic
Card |
Select
1 Monster Card and 2
non-Monster Cards from your
hand. Your opponent randomly
selects 1 of the 3 cards. If
it is the Monster Card, it is
immediately Special Summoned
in face-up Attack or Defense
Position and the remaining 2
cards are sent to the
Graveyard. If it is not a
Monster Card, all 3 cards are
sent to the Graveyard |
0 |
0 |
0 |
Mask
of Weakness
- |
TRAP |
Trap
Card |
This
card can only be activated in
the Battle Phase. Select 1
attacking monster and decrease
the selected monster's ATK by
700 points during the turn
this card is activated. |
0 |
0 |
0 |
Curse
of the Masked Beast
- |
MAGIC |
Magic
Card |
This
card is used to Ritual Summon
The Masked Beast. You must
also offer monsters whose
total Level Stars equal 8 or
more as a Tribute from the
field or your hand. |
0 |
0 |
0 |
Mask
of Dispel
-
- |
MAGIC |
Magic
Card |
Select
1 face-up Magic Card on the
field. The controller of the
Magic Card must take damage of
500 Life Points during each of
his/her Standby Phases. When
the selected card is destroyed
or removed from the field,
this card is also destroyed |
0 |
0 |
0 |
Mask
of Restrict |
TRAP |
Trap
Card |
No
matter what the situation,
neither player can offer any
monster as a Tribute |
0 |
0 |
0 |
Mask
of the Accursed
- |
MAGIC |
Magic
Card |
The
monster equipped with this
card cannot attack. In
addition, the player
controlling the equipped
monster must take damage of
500 Life Points during each of
your Standby Phases |
0 |
0 |
0 |
Mask
of Brutality
- |
MAGIC |
Magic
Card |
A
monster equipped with this
card increases its ATK by 1000
points and decreases its DEF
by 1000 points. Pay 1000 Life
Points during each of your
Standby Phases. If you cannot,
this card is destroyed |
0 |
0 |
0 |
Return
of the Doomed
- |
MAGIC |
Magic
Card |
Discard
1 Monster Card from your hand
to the Graveyard. Return 1 of
your monsters that is sent to
your Graveyard during this
turn as a result of battle to
your hand at the end of this
turn. |
0 |
0 |
0 |
Lightning
Blade
- |
MAGIC |
Magic
Card |
This
card can only be equipped to
Warrior-Type monsters.
Increases the ATK of the
equipped monster by 800 points
and decreases the ATK of all
WATER monsters on the field by
500 points |
0 |
0 |
0 |
Tornado
Wall
-
- |
TRAP |
Trap
Card |
This
card can only be activated
when Umi is active on the
field. As long as Umi remains
face-up on the field, any
damage to your Life Points
becomes 0. When Umi is
destroyed or removed from the
field, this card is also
destroyed. |
0 |
0 |
0 |
Fairy
Box
-
-
- |
TRAP |
Trap
Card |
Each
time a monster on your
opponent's side of the field
attacks, toss a coin and call
Heads or Tails. If you call it
right, the attacking monster's
ATK become 0 only during the
Battle Phase. Pay 500 Life
Points during each of your
Standby Phases. If you cannot,
this card is destroyed. |
0 |
0 |
0 |
Torrential
Tribute
- |
TRAP |
Trap
Card |
You
can activate this card when a
monster is Summoned (including
Flip Summon and Special
Summon). Destroy all monsters
on the field |
0 |
0 |
0 |
Jam
Breeding Machine
-
- |
MAGIC |
Magic
Card |
During
each of your Standby Phases,
Special Summon 1 Slime Token
(face-up Attack
Position/Aqua-Type/WATER/LEVEL
1/ATK 500/DEF 500) to your
side of the field. As long as
this card remains face-up on
the field, you cannot Summon
(including Flip Summon and
Special Summon) any other
monster |
0 |
0 |
0 |
Infinite
Cards
- |
MAGIC |
Magic
Card |
As
long as this card remains
face-up on the field, there is
no limit to the number of
cards in both player's hands |
0 |
0 |
0 |
Jam
Defender
-
- |
TRAP |
Trap
Card |
Each
time a monster on your
opponent's side of the field
attacks a monster on your side
of the field and you have
Revival Jam face-up on the
field, you can change the
attack target to Revival Jam |
0 |
0 |
0 |
Card
of Safe Return |
MAGIC |
Magic
Card |
When
a monster is Special Summoned
to the field from your
Graveyard, you can draw 1 card
from your Deck |
0 |
0 |
0 |
Lady
Panther |
EARTH |
Beast-Warrior |
Offer
this face-up card as a Tribute
to return 1 of your monsters
destroyed in battle during
this turn to the top of your
Deck |
4 |
1400 |
1300 |
The
Unfriendly Amazon
-
- |
EARTH |
Warrior |
Offer
1 of your monsters on the
field as a Tribute (excluding
this monster) during each of
your Standby Phases. If you
cannot, this card is
destroyed. Monsters used for a
Tribute Summon or that are
offered as Tributes due to
other cards' effects are
excluded |
4 |
2000 |
1000 |
Amazon
Archer
- |
EARTH |
Warrior |
Offer
2 monsters on your side of the
field as a Tribute to inflict
1200 points of Direct Damage
to your opponent's Life
Points. Monsters used for a
Tribute Summon or that are
offered as Tributes due to
other cards' effects are
excluded |
4 |
1400 |
1000 |
Crimson
Sentry |
FIRE |
Warrior |
Offer
this face-up card as a Tribute
to return 1 of your monsters
destroyed in battle during
this turn to the bottom of
your Deck |
4 |
1500 |
1200 |
Fire
Princess |
FIRE |
Pyro |
Inflict
500 points of Direct Damage to
your opponent's Life Points
each time you increase your
own Life Points |
4 |
1300 |
1500 |
Lady
Assailant of Flames |
FIRE |
Pyro |
FLIP:
Remove 3 cards from the top of
your Deck from play to inflict
800 points of Direct Damage to
your opponent's Life Points |
4 |
1500 |
1000 |
Fire
Sorcerer |
FIRE |
Spellcaster |
FLIP:
Randomly select 2 cards from
your hand and remove them from
play to inflict 800 points of
Direct Damage to your
opponent's Life Points. |
4 |
1000 |
1500 |
Spirit
of the Breeze |
WIND |
Fairy |
As
long as this card remains on
your side of field in face-up
Attack Position, increase your
Life Points by 1000 points
during each of your Standby
Phases |
3 |
0 |
1800 |
Dancing
Fairy |
WIND |
Fairy |
As
long as this card remains on
your side of the field in
face-up Defense Position,
increase your Life Points by
1000 points during each of
your Standby Phases |
4 |
1700 |
1000 |
Fairy
Guardian |
WIND |
Fairy |
Offer
this face-up card as a Tribute
to return 1 Magic Card sent to
your Graveyard by your
opponent during this turn to
the bottom of your Deck |
3 |
1000 |
1000 |
Empress
Mantis |
WIND |
Insect |
- |
6 |
2200 |
1400 |
Cure
Mermaid |
WATER |
Fish |
As
long as this card remains
face-up on your side of the
field, increase your Life
Points by 800 points during
each of your Standby Phases |
4 |
1500 |
800 |
Hysteric
Fairy |
LIGHT |
Fairy |
Offer
2 monsters on your side of the
field as a Tribute to increase
your Life Points by 1000
points. Monsters used for a
Tribute Summon or that are
offered as Tributes due to
other cards' effects are
excluded. |
4 |
1800 |
500 |
Bio-Mage |
LIGHT |
Fairy |
- |
3 |
1150 |
1000 |
The
Forgiving Maiden |
LIGHT |
Fairy |
Offer
this face-up card as a Tribute
to return 1 of your monsters
destroyed in battle during
this turn to your hand. |
4 |
850 |
2000 |
St.
Joan |
LIGHT |
Fairy |
Fusion
// The
Forgiving Maiden + Marie the
Fallen One |
7 |
2800 |
2000 |
Marie
the Fallen One |
DARK |
Fiend |
As
long as this card exists in
your Graveyard, increase your
Life Points by 200 points
during each of your Standby
Phases |
5 |
1700 |
1200 |
Jar
of Greed |
TRAP |
Trap
Card |
Draw
1 Card from your deck |
0 |
0 |
0 |
Scroll
of Bewitchment |
MAGIC |
Magic
Card |
Select
1 Attribute when you activate
this card. Change the
Attribute of the equipped
monster to the one you select |
0 |
0 |
0 |
United
We Stand |
MAGIC |
Magic
Card |
For
every face-up monster you
control, increase the ATK and
DEF of the equipped monster by
800 points |
0 |
0 |
0 |
Mage
Power |
MAGIC |
Magic
Card |
For
every Magic and Trap Card on
your side of the field,
increase the ATK and DEF of
the equipped monster by 500
points |
0 |
0 |
0 |
Offerings
to the Doomed |
MAGIC |
Magic
Card |
Destroys
1 face-up monster. Skip your
next Draw Phase |
0 |
0 |
0 |
The
Portrait's Secret |
EARTH |
Fiend |
|
4 |
1200 |
1500 |
The
Gross Ghost of Fled Dreams |
DARK |
Fiend |
|
4 |
1300 |
1800 |
Headless
Knight |
EARTH |
Fiend |
|
4 |
1450 |
1700 |
Earthbound
Spirit |
EARTH |
Fiend |
|
4 |
500 |
2000 |
The
Earl of Demise |
DARK |
Fiend |
|
5 |
2000 |
700 |
Boneheimer |
WATER |
Aqua |
|
3 |
850 |
400 |
Flame
Dancer |
FIRE |
Pyro |
|
2 |
550 |
450 |
Spherous
Lady |
EARTH |
Rock |
|
3 |
400 |
1400 |
Lightning
Conger |
WATER |
Thunder |
|
3 |
350 |
750 |
Jowgen
the Spiritualist |
LIGHT |
Spellcaster |
Randomly
discard 1 card from your hand
to the Graveyard to destroy
all Special Summoned monsters
on the field. In addition, as
long as this card remains
face-up on the field, no
monsters can be Special
Summoned |
3 |
200 |
1300 |
Kycoo
the Ghost Destroyer |
DARK |
Spellcaster |
Each
time this card inflicts battle
damage to your opponent's Life
Points, you can remove up to 2
cards in your opponent's
Graveyard from play. In
addition, as long as this card
remains face-up on the field,
your opponent cannot remove
any cards in either Graveyard
from play |
4 |
1800 |
700 |
Summoner
of Illusions |
LIGHT |
Spellcaster |
FLIP:
Offer 1 monster on your side
of the field as a Tribute
(excluding this monster).
Special Summon 1 Fusion
Monster Card from your Fusion
Deck. The Fusion Monster is
destroyed at the end of the
turn this card is activated. |
3 |
800 |
900 |
Bazoo
the Soul-Eater |
EARTH |
Beast |
You
can remove up to 3 cards in
your Graveyard from play to
increase the ATK of this
monster by 300 points for each
card removed from play until
the end of your opponent's
next turn. This effect can
only be used only once during
your turn. |
4 |
1600 |
900 |
Dark
Necrofear |
DARK |
Fiend |
This
card can only be Special
Summoned by removing 3
Fiend-Type monsters in your
Graveyard from play. When this
card is destroyed in battle or
by your opponent's card
effect, it is treated as an
Equip Magic Card at the end of
the turn. Equip 1 of your
opponent's monsters with this
card. As long as it is
equipped with this card, you
control the equipped monster. |
8 |
2200 |
2800 |
Soul
of Purity and Light |
LIGHT |
Fairy |
This
card can only be Special
Summoned by removing 2 LIGHT
monsters in your Graveyard
from play. As long as this
card remains face-up on the
field, decrease the ATK of all
monsters on your opponent's
side of the field by 300
points during his/her Battle
Phase |
6 |
2000 |
1800 |
Spirit
of Flames |
FIRE |
Pyro |
This
card can only be Special
Summoned by removing 1 FIRE
monster in your Graveyard from
play. Increase the ATK of this
monster by 300 points during
your Battle Phase |
4 |
1700 |
1000 |
Aqua
Spirit |
WATER |
Aqua |
This
card can only be Special
Summoned by removing 1 WATER
monster in your Graveyard from
play. As long as this monster
remains face-up on the field,
during each of your opponent's
Standby Phases, you can change
the battle position of 1 of
your opponent's face-up
Monster Cards. Once changed,
the monster must remain in
this position for the rest of
the turn |
4 |
1600 |
1200 |
The
Rock Spirit |
EARTH |
Rock |
This
monster can only be Special
Summoned by removing 1 EARTH
monster in your Graveyard from
play. Increase the ATK of this
monster by 300 points during
your opponent's Battle Phase |
4 |
1700 |
1000 |
Garuda
the Wind Spirit |
WIND |
Winged
Beast |
You
may treat the Normal Summon of
this card as a Special Summon.
If you select Special Summon,
your opponent may select a
Monster Card from his/her
Graveyard and Special Summon
the monster to the field. |
4 |
1600 |
1200 |
Gilasaurus |
EARTH |
Dinosaur |
You
may treat the Normal Summon of
this card as a Special Summon.
If you select Special Summon,
your opponent may select a
Monster Card from his/her
Graveyard and Special Summon
the monster to the field |
3 |
1400 |
400 |
Tornado
Bird |
WIND |
Winged
Beast |
FLIP:
Return 2 Magic or Trap Cards
on the field to the hands of
their owner. |
4 |
1100 |
1000 |
Dreamsprite |
LIGHT |
Plant |
When
attacked by your opponent's
monster, select another 1 of
your Monster Cards and
designate it as the attack's
target, then calculate damage |
2 |
300 |
200 |
Zombyra
the Dark |
DARK |
Warrior |
This
card cannot attack a player
directly. Each time this card
destroys a monster in battle,
decrease the ATK of this card
by 200 points |
4 |
2100 |
500 |
Supply |
EARTH |
Warrior |
FLIP:
Return 2 Fusion-Material
monsters that were sent to the
Graveyard as a result of a
Fusion Summon to your hand |
4 |
1300 |
800 |
Maryokutai |
WATER |
Aqua |
The
effect of this card can only
be applied during your
opponent's turn. When your
opponent activates a Magic
Card, offer this face-up card
as a Tribute to negate the
activation of the Magic Card
and destroy it. |
3 |
900 |
900 |
The
Last Warrior from Another
Planet |
EARTH |
Warrior |
Fusion//Zombyra
the Dark + Maryokutai. When
this card is Special Summoned,
destroy all monsters on your
side of the field except this
card. As long as this card
remains face-up on the field,
both player cannot Summon
(including Flip Summon or
Special Summon) any monster |
0 |
2350 |
2300 |
Collected
Power |
TRAP |
Trap
Card |
Select
1 face-up monster on the
field. Equip this monster with
all face-up Equip Magic Cards
on the field. If the target of
the Equip Magic Card is not
correct, destroy the Equip
Magic Card. |
0 |
0 |
0 |
Dark
Spirit of the Silent
-
- |
TRAP |
Trap
Card |
This
card can only be activated
during your opponent's Battle
Step. Negate the attack of 1
monster and select another 1
of your opponent's face-up
monsters and have it attack.
If the new targeted attacking
monster is in face-up Defense
Position, change it to Attack
Position |
0 |
0 |
0 |
Royal
Command |
TRAP |
Trap
Card |
Negates
the activation and effects of
all Flip Effect monsters. |
0 |
0 |
0 |
Riryoku
Field |
TRAP |
Trap
Card |
Negates
the activation of a Magic Card
that designates 1 monster as a
target and destroys the Magic
Card |
0 |
0 |
0 |
Skull
Lair
- |
TRAP |
Trap
Card |
Remove
any number of cards in your
Graveyard from play. Destroy 1
face-up monster on the field
whose Level Stars are equal to
the number of the cards you
removed from play |
0 |
0 |
0 |
Graverobber's
Retribution
- |
TRAP |
Trap
Card |
During
each of your Standby Phases,
inflict 100 points of Direct
Damage to your opponent's Life
Points for each of your
opponent's Monster Cards that
have been removed from play |
0 |
0 |
0 |
Deal
of Phantom
- |
TRAP |
Trap
Card |
Select
1 monster face-up on the
field. Increase the selected
monster's ATK by 100 points
for each monster in your
Graveyard during the turn this
card is activated. The number
of monster is applied when
this card is activated |
0 |
0 |
0 |
Destruction
Punch
- |
TRAP |
Trap
Card |
When
the ATK of an attacking
monster on your opponent's
side of the field is lower
than the DEF of the attacked
Defense Position monster on
your side of the field,
destroy the attacking monster.
Damage calculation is applied
normally |
0 |
0 |
0 |
Blind
Destruction
- |
TRAP |
Trap
Card |
During
your Standby Phase, roll 1
six-sided die once. Destroy
any monsters whose Level Stars
are equal to the number
rolled. If the number is 6,
destroy all face-up Level 6 or
higher monsters on the field |
0 |
0 |
0 |
The
Emperor's Holiday
- |
TRAP |
Trap
Card |
Negate
the effects of all Equip Magic
Cards. |
0 |
0 |
0 |
Destiny
Board
-
-
-
- |
TRAP |
Trap
Card |
At
the end of each of your
opponent's turns, place 1
Spirit Message card from your
hand or your Deck face-up to
the field. If it is from your
Deck, then shuffle your Deck.
If Spirit Message cards I, N,
A and L are all on the field
in their proper order, you are
declared the winner. If any of
the cards are destroyed or
removed from the field while
constructing the message, they
are all sent to your Graveyard
immediately |
0 |
0 |
0 |
Spirit
Message I |
MAGIC |
Magic
Card |
This
card can only be placed on the
field when Destiny Board is
active |
0 |
0 |
0 |
Spirit
Message N |
MAGIC |
Magic
Card |
This
card can only be placed on the
field when Destiny Board is
active |
0 |
0 |
0 |
Spirit
Message A |
MAGIC |
Magic
Card |
This
card can only be placed on the
field when Destiny Board is
active |
0 |
0 |
0 |
Spirit
Message L |
MAGIC |
Magic
Card |
This
card can only be placed on the
field when Destiny Board is
active |
0 |
0 |
0 |
The
Dark Door
- |
MAGIC |
Magic
Card |
Both
players can only attack with 1
monster during their
respective Battle Phases |
0 |
0 |
0 |
Spiritualism
- |
MAGIC |
Magic
Card |
Return
1 Magic or Trap Card on your
opponent's side of the field
to his/her hand. This card's
activation and effect cannot
be negated by any other card. |
0 |
0 |
0 |
Cyclon
Laser
-
-
- |
MAGIC |
Magic
Card |
This
card can only be used to equip
Gradius. Increases the ATK of
Gradius by 300 points. When
Gradius attacks with an ATK
that is higher than the DEF of
your opponent's Defense
Position monster, inflict the
difference as Battle Damage to
your opponent's Life Points |
0 |
0 |
0 |
Bait
Doll
-
-
- |
MAGIC |
Magic
Card |
Force
the activation of 1 face-down
Trap Card. If the timing of
the activation of the Trap
Card is incorrect, negate the
effect and destroy it. If it
is not a Trap Card, it is
returned to its original
position. After this card is
activated, it is placed into
the Deck (not the Graveyard).
The Deck is then shuffled |
0 |
0 |
0 |
De-Fusion
-
-
- |
MAGIC |
Magic
Card |
Return
1 Fusion Monster Card on the
field to the Fusion Deck. In
addition, if all the
Fusion-Material monsters for
the returned Fusion Monster
Card are in your Graveyard,
you can Special Summon them
all to the field in face-up
Attack or Defense Position |
0 |
0 |
0 |
Fusion
Gate
-
- |
MAGIC |
Magic
Card |
As
long as this card remains
face-up on the field, a Fusion
Monster can be Special
Summoned without using
Polymerization. The
Fusion-Material monsters used
in the Fusion are not sent to
the Graveyard, but are removed
from play |
0 |
0 |
0 |
Ekibyo
Drakmord
- |
MAGIC |
Magic
Card |
A
monster equipped with this
card cannot attack. Destroys
the equipped monster at the
end of the 2nd turn of the
player controlling the
monster. At that time, this
card is returned to the
owner's hand |
0 |
0 |
0 |
Miracle
Dig
- |
MAGIC |
Magic
Card |
If
there are 5 or more of your
monsters that have been
removed from play in the
current Duel, return 3 of them
to the Graveyard |
0 |
0 |
0 |
Dragonic
Attack
- |
MAGIC |
Magic
Card |
This
card can only be used to equip
Warrior-Type monsters. The
equipped monster is treated as
Dragon-Type and increases the
ATK and DEF of the equipped
monster by 500 points |
0 |
0 |
0 |
Spirit
Elimination
- |
MAGIC |
Magic
Card |
When
monsters in the Graveyard are
removed from play, remove
monsters on your side of the
field from play as
substitutes. This card remains
active until the end of the
turn that it is activated. The
substitutes remain removed
from play |
0 |
0 |
0 |
Vengeful
Bog Spirit |
MAGIC |
Magic
Card |
All
monsters on the field cannot
attack in the same turn that
they are summoned (includes
Flip Summon and Special
Summon). |
0 |
0 |
0 |
Magic
Cylinder
- |
TRAP |
Trap
Card |
Negate
the attack of 1 of your
opponent's monsters and
inflict Direct Damage equal to
the attacking monster's ATK to
your opponent's Life Points. |
0 |
0 |
0 |