Labyrinth of Nightmare
  Labyrinth of Nightmare


     

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Yu-Gi-Oh Labyrinth of Nightmare Series

Release Date: February & March, 2003

 
Name Type Group Effect LVL ATK DEF
Gemini Elf EARTH Spellcaster - 4 1900 900
The Masked Beast
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DARK Fiend This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. 8 3200 1800
Swordsman of Landstar EARTH Warrior - 3 500 1200
Humanoid Slime WATER Aqua - 4 800 2000
Worm Drake EARTH Reptile - 4 1400 1500
Humanoid Worm Drake WATER Aqua Fusion / Humaniod Slime + Worm Drake 7 2200 2000
Revival Jam
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WATER Aqua When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way. 4 1500 500
Flying Fish WIND Fish - 4 800 500
Amphibian Beast WATER Fish - 6 2400 2000
Shining Abyss LIGHT Fairy - 4 1600 1800
Gadget Soldier FIRE Machine - 6 1800 2000
Grand Tiki Elder DARK Fiend - 4 1500 800
Melchid the Four-Face Beast DARK Fiend - 4 1500 1200
Nuvia the Wicked
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DARK Fiend If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field. 4 2000 800
Chosen One
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MAGIC Magic Card Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard 0 0 0
Mask of Weakness
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TRAP Trap Card This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated. 0 0 0
Curse of the Masked Beast
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MAGIC Magic Card This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. 0 0 0
Mask of Dispel
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MAGIC Magic Card Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed 0 0 0
Mask of Restrict TRAP Trap Card No matter what the situation, neither player can offer any monster as a Tribute 0 0 0
Mask of the Accursed
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MAGIC Magic Card The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases 0 0 0
Mask of Brutality
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MAGIC Magic Card A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed 0 0 0
Return of the Doomed
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MAGIC Magic Card Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn. 0 0 0
Lightning Blade
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MAGIC Magic Card This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points 0 0 0
Tornado Wall
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TRAP Trap Card This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed. 0 0 0
Fairy Box
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TRAP Trap Card Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. 0 0 0
Torrential Tribute
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TRAP Trap Card You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field 0 0 0
Jam Breeding Machine
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MAGIC Magic Card During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster 0 0 0
Infinite Cards
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MAGIC Magic Card As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands 0 0 0
Jam Defender
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TRAP Trap Card Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam 0 0 0
Card of Safe Return MAGIC Magic Card When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck 0 0 0
Lady Panther EARTH Beast-Warrior Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck 4 1400 1300
The Unfriendly Amazon
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EARTH Warrior Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded 4 2000 1000
Amazon Archer
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EARTH Warrior Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded 4 1400 1000
Crimson Sentry FIRE Warrior Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck 4 1500 1200
Fire Princess FIRE Pyro Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points 4 1300 1500
Lady Assailant of Flames FIRE Pyro FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points 4 1500 1000
Fire Sorcerer FIRE Spellcaster FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. 4 1000 1500
Spirit of the Breeze WIND Fairy As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases 3 0 1800
Dancing Fairy WIND Fairy As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases 4 1700 1000
Fairy Guardian WIND Fairy Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck 3 1000 1000
Empress Mantis WIND Insect - 6 2200 1400
Cure Mermaid WATER Fish As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases 4 1500 800
Hysteric Fairy LIGHT Fairy Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. 4 1800 500
Bio-Mage LIGHT Fairy - 3 1150 1000
The Forgiving Maiden LIGHT Fairy Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. 4 850 2000
St. Joan LIGHT Fairy Fusion // The Forgiving Maiden + Marie the Fallen One 7 2800 2000
Marie the Fallen One DARK Fiend As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases 5 1700 1200
Jar of Greed TRAP Trap Card Draw 1 Card from your deck 0 0 0
Scroll of Bewitchment MAGIC Magic Card Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select 0 0 0
United We Stand MAGIC Magic Card For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points 0 0 0
Mage Power MAGIC Magic Card For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points 0 0 0
Offerings to the Doomed MAGIC Magic Card Destroys 1 face-up monster. Skip your next Draw Phase 0 0 0
The Portrait's Secret EARTH Fiend 4 1200 1500
The Gross Ghost of Fled Dreams DARK Fiend 4 1300 1800
Headless Knight EARTH Fiend 4 1450 1700
Earthbound Spirit EARTH Fiend 4 500 2000
The Earl of Demise DARK Fiend 5 2000 700
Boneheimer WATER Aqua 3 850 400
Flame Dancer FIRE Pyro 2 550 450
Spherous Lady EARTH Rock 3 400 1400
Lightning Conger WATER Thunder 3 350 750
Jowgen the Spiritualist LIGHT Spellcaster Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned 3 200 1300
Kycoo the Ghost Destroyer DARK Spellcaster Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play 4 1800 700
Summoner of Illusions LIGHT Spellcaster FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated. 3 800 900
Bazoo the Soul-Eater EARTH Beast You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn. 4 1600 900
Dark Necrofear DARK Fiend This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. 8 2200 2800
Soul of Purity and Light LIGHT Fairy This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase 6 2000 1800
Spirit of Flames FIRE Pyro This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase 4 1700 1000
Aqua Spirit WATER Aqua This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn 4 1600 1200
The Rock Spirit EARTH Rock This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase 4 1700 1000
Garuda the Wind Spirit WIND Winged Beast You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field. 4 1600 1200
Gilasaurus EARTH Dinosaur You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field 3 1400 400
Tornado Bird WIND Winged Beast FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner. 4 1100 1000
Dreamsprite LIGHT Plant When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage 2 300 200
Zombyra the Dark DARK Warrior This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points 4 2100 500
Supply EARTH Warrior FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand 4 1300 800
Maryokutai WATER Aqua The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it. 3 900 900
The Last Warrior from Another Planet EARTH Warrior Fusion//Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster 0 2350 2300
Collected Power TRAP Trap Card Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card. 0 0 0
Dark Spirit of the Silent
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TRAP Trap Card This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position 0 0 0
Royal Command TRAP Trap Card Negates the activation and effects of all Flip Effect monsters. 0 0 0
Riryoku Field TRAP Trap Card Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card 0 0 0
Skull Lair
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TRAP Trap Card Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play 0 0 0
Graverobber's Retribution
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TRAP Trap Card During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play 0 0 0
Deal of Phantom
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TRAP Trap Card Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated 0 0 0
Destruction Punch
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TRAP Trap Card When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally 0 0 0
Blind Destruction
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TRAP Trap Card During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field 0 0 0
The Emperor's Holiday
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TRAP Trap Card Negate the effects of all Equip Magic Cards. 0 0 0
Destiny Board
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TRAP Trap Card At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately 0 0 0
Spirit Message I MAGIC Magic Card This card can only be placed on the field when Destiny Board is active 0 0 0
Spirit Message N MAGIC Magic Card This card can only be placed on the field when Destiny Board is active 0 0 0
Spirit Message A MAGIC Magic Card This card can only be placed on the field when Destiny Board is active 0 0 0
Spirit Message L MAGIC Magic Card This card can only be placed on the field when Destiny Board is active 0 0 0
The Dark Door
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MAGIC  Magic Card Both players can only attack with 1 monster during their respective Battle Phases 0 0 0
Spiritualism
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MAGIC Magic Card Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. 0 0 0
Cyclon Laser
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MAGIC  Magic Card This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points 0 0 0
Bait Doll
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MAGIC Magic Card Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled 0 0 0
De-Fusion
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MAGIC  Magic Card Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position 0 0 0
Fusion Gate
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MAGIC  Magic Card As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play 0 0 0
Ekibyo Drakmord
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MAGIC  Magic Card A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand 0 0 0
Miracle Dig
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MAGIC Magic Card If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard 0 0 0
Dragonic Attack
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MAGIC  Magic Card This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points 0 0 0
Spirit Elimination
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MAGIC Magic Card When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play 0 0 0
Vengeful Bog Spirit MAGIC  Magic Card All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). 0 0 0
Magic Cylinder
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TRAP Trap Card Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points. 0 0 0

Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi, and distributed in the United States by 4Kids Entertainment. Some of the images and such on this site can be located at the official Yu-Gi-Oh! website. I claim no ownership over the works of art found on this site.